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ShaderGlass DirectX 11 GPU Requirements
ShaderGlass needs a DirectX 11-capable graphics processor; shader complexity and output resolution influence real-world performance.
Before you begin
Use Windows 10 version 2004 (build 19041) or Windows 11 and a DirectX 11-capable GPU. Confirm the source window or capture device works without additional post-processing. The exact labels can differ between ShaderGlass versions and operating modes.
Step-by-step workflow
- Open the Windows DirectX Diagnostic Tool (dxdiag) and inspect the display adapter details.
- Confirm the driver supports the necessary DirectX 11 graphics features.
- Update drivers from the GPU manufacturer when the adapter is supported but malfunctioning.
- Start with a simple shader at a moderate window size before trying multi-pass effects.
Important details and limitations
An installed DirectX runtime does not guarantee a specific graphics feature level.
Integrated GPUs may run simple effects while struggling with heavier CRT presets.
If the app fails at launch, check GPU driver and Windows build before assuming the shader library is missing.
How to verify the result
Compare the processed scene with the same source shown without ShaderGlass. Watch for clipping, unexpected color changes, black regions and input lag. Keep one parameter fixed at a time while troubleshooting. For version-dependent settings, refer to the developer manual instead of relying on old screenshots.
Questions and answers
Does ShaderGlass need a dedicated GPU?
Not necessarily, but it does require a GPU supporting DirectX 11.
Does every DirectX 11 PC run heavy shaders smoothly?
No. GPU performance, shader passes and resolution vary widely.
Related guide: Requirements · All ShaderGlass guides · Windows download information.
Technical reference: Developer manual. This guide explains settings and does not alter the ShaderGlass application or its license.