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ShaderGlass for pixel art and emulators
Use ShaderGlass to preview retro display effects in emulators and pixel art editors.
Pixel art workflow
Launch your editor or emulator at its intended resolution. Try a shader that preserves pixel edges before adding scanline or CRT effects.
Aspect ratio and integer scaling
Incorrect aspect ratios distort pixel art. Compare a shader preview against the source image and adjust scaling before judging sharpness.
Practical applications
ShaderGlass can complement DOSBox, ScummVM, Aseprite and many windowed emulators, though support varies by rendering mode and graphics drivers.